
Sébastien Dubois
Sébastien Dubois has been offering new gaming experiences for 40 years, blending role-playing games, board games, and literature, while drawing inspiration from comic books, video games, and cinema. Since the age of 13, he has been developing a medieval fantasy world, the World of the Trilunes, in which he has gamemastered hundreds of role-playing sessions. Driven by the desire to share his creations, he quickly sought to publish them so that more and more players could experience his adventures.
Today, Sébastien Dubois dedicates himself to writing the saga of the World of the Trilunes. Drawing inspiration from his RPG sessions, he has been writing Yurlh since 2016. He offers a brand-new experience that invites you to feel the true sensations of role-playing games by following characters as closely as possible to their emotions.
If you enjoyed Dragon’net, La Hache et le Feu, or Aargh!, or if you are curious about the new Yurlh project, join the World of the Trilunes community to learn more and stay informed about new projects and re-releases.

Pheiloe Busido
Pheiloé Busido was, so to speak, born into a starry cocoon of fantasy illustrations and magic. In 2018, at just 15 years old, her recognized talent led her to collaborate with Sébastien on illustrating the World of the Trilunes cards. Passionate about tattooing, Pheiloé Busido met the artist Onisabha in 2024, a tattoo artist with 25 years of experience and founder of DOJO TATTOO in Toulouse France. Appreciating her unique artistic universe, he took her under his wing as an apprentice. Today, Pheiloé Busido works at DOJO TATTOO in Toulouse as a resident tattoo artist. This does not prevent her from remaining an active and founding member of the World of the Trilunes collective. In fact, she has created several illustrations for Rraaürg magazine, including the beautiful cover visible on the homepage.
Instagram : pheiloebusidotattoo.com
facebook : https://www.facebook.com/PheiloeBusidoTattoo

Dragon'Net
Sébastien Dubois made his debut in publishing in 1996 with Dragon’Net, the first CCG where you create a character who evolves within the World of the Trilunes and levels up using cards, equips weapons and armor, casts spells, and gathers allies. Just like in an RPG.

Aargh !
Then, in 2003, he published the role-playing game Aargh! with Atomic Mix, which takes place in the World of the Trilunes—an RPG where every weapon matters, offering players richer and more creative combat.

La Hache et le Feu
Then came La Hache et le Feu in 2006, a dungeon crawl of a new kind. The dungeon is randomly generated, and the monsters move without the need for a game master. Players control a character they equip to explore the dungeon—a sort of role-playing board game. A quest mode with scenarios set in the World of the Trilunes enriches the gameplay experience. The rules were very simple and revolved around two distinct phases: the Monsters' Turn, followed by the Heroes' Turn. The Heroes had 3 actions to choose from among several options—sound familiar?

Amix Editions
From 2003 to 2015, he ran the company Amix Éditions and published more than 60 board games, all of his own design.
